The New Culture of Learning for a World of Constant Change
- In the final chapter, the authors make a case for how massively multiplayer online games can create an environment where people build, create, and participate in a network with data, wikis, and websites. Evaluation in these games is based on after-action reviews, which are used to enhance performance. They site research that shows how such games can enhance learning. Players immerse themselves in the game, construct an identity, work on relationships, and let their imaginations run free. Games highlight the connections between knowing, making, and playing. Information and experimentation transform each other, which defines the new culture of learning. This culture is unleashed when imagination connects with play.
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Tags: 21st Century Learning, A New Culture of Learning, Douglas Thomas, John Seely Brown
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I’ve been blogging since 2009 but my career as an educator started in 1970. Glad you like my work. Thanks.