Archive for the ‘Leadership Books’ Category

What works may hurt: Side effects in education by Yong Zhao

Friday, March 3rd, 2017

What works may hurt: Side effects in education by Yong Zhao tells about an important lesson that education needs to borrow from medicine. That is the study of side effects. Educational research tends to focus only on proving the effectiveness of practices and policies in pursuit of what works. It has generally ignored the potential harms. This article presents evidence that shows side effects are inseparable from effects. Journal of Educational Change
Download the pdf here. ISSN 1389-2843, J Educ Change, DOI 10.1007/s10833-016-9294-4

Springer

Introduction

  • Medical research is a field education should emulate. Education researchers have been urged to adopt randomized controlled trials (RCT), a more ‘‘scientific’’ research method believed to have resulted in the advances in medicine. As a result, the RCT is now the gold standard in educational research. The What Works Clearinghouse as of 2015 accepts only studies using RCT as meeting its Group Design Standards without Reservations. The difference is that in education there is less effort to weigh the risks against their effectiveness. In medicine, even after a drug is approved, research on side effects continues.

What Are Side Effects?

  • Side effect is defined as ‘‘an unwanted or unexpected result or condition that comes along with the desired effects of something.” In medicine side effects are expected and looked for. Studying and reporting side effects in trials has saved lives. Once side effects are known, effort is placed on finding treatments that are as effective with fewer side effects. In education, however, it is extremely rare to find a study that evaluates both the effectiveness and adverse effects of a product, teaching method, or policy in education. Don’t expect to see warnings like ‘‘this program will raise your students’ test scores in reading, but may make them hate reading forever” on any education product. The only people looking for negative effects in education are those that disagree with a product or policy.

Direct instruction: Instruction that stifles creativity

  • Despite the vast amount of research, there is no general agreement whether direct instruction (DI) is an effective approach. Rather than continuing the argument between supporters and detractors of direct instruction, a more rational and productive approach would be for both sides to acknowledge that DI, like all medical products has effects and side effects. With direct or traditional teaching, students tend to do slightly better on achievement tests, but they do slightly worse on tests of abstract thinking, such as creativity and problem solving. When children are shown exactly how to do something, they are less likely to explore and come up with novel solutions. Students who receive instruction first tend to produce only the correct solutions they were told. It is possible for students to show high performance on memory tasks or carrying out problem-solving procedures without a commensurable understanding of what it is that they are doing. As educators we need both effective ways to transmit knowledge and foster creativity. Thus DI has its place. Its side effects, however, need to be minimized.

The best or the worst: The conflicting evidence of performance

  • Due to their results on international tests, East Asian education systems have become the object of idolization and a source of ideas for improving education. These systems, however, have somehow made a large number of students lose confidence and interest in math, science, and reading, while helping them achieve excellence in testing. Yong notes that this evidence is still preliminary, but there is a negative correlation between test scores and confidence. The same trend is observed for the United States. If indeed the policies and practices that raise test scores also hurt confidence and attitude, we must carefully weigh the risks against the benefits. Do we care more about test scores or confidence and attitude?

When risks outweigh benefits: Test-based accountability

  • America could have avoided the significant damages caused by test-based accountability if side effects had been taken seriously. High stakes testing has been associated with the distortion of instruction, turning teaching into test preparation, cheating, preventing some students from taking the tests, and narrowing of the curriculum among others. States and districts have manipulated drop out rates and misrepresented test results, and both teachers and students have been demoralized. All of this harm has not resulted in closing achievement gaps or improving achievement.

A call to study side effects

  • There is no regulation that asks developers of education interventions to study and disclose potential side effects when providing evidence for their effectiveness. The focus, therefore is exclusively on marshaling evidence to show benefits and effects. Consumers only have information of what works, without knowledge of the potential costs. The negative effects of educational products, when occasionally discovered, are not considered an inherent quality of the product or policy. The collateral damages of NCLB could have been anticipated based on Campbell’s Law, which states: ‘‘The more any quantitative social indicator is used for social decision-making, the more subject it will be to corruption pressures and the more apt it will be to distort and corrupt the social processes it is intended to monitor.’’ Reported side effects are often brushed aside as lacking objectivity, scientific rigor, or motivated by ideology.

Recommendations

  • 1. Research organizations and academic journals can require research articles to include both main effects and side effects.
  • 2. Federal clearing houses such as What Works should include information about the negative effects of educational approaches, methods, products, or policies.
  • 3. Education researchers, policy makers, and product developers should voluntarily study side effects and disclose such information.
  • 4. Consumers of educational research, policy, and products should ask for information about both effects and side effects.
  • 5. Program evaluation should include investigating both effects and side effects.
  • 6. Reports of side effects after the implementation of interventions should be considered seriously, instead of discarding them as unintended consequences, improper implementation, or simply complaints by unhappy parents, students, or teachers. It is the responsibility of the policy and product developers’ to investigate and respond to such reports.

Yong Zhao

  • Yong Zhao is a Foundation Distinguished Professor in the School of Education at the University of Kansas. He is also a professorial fellow at the Mitchell Institute for Health and Education Policy, Victoria University in Australia. He previously served as the Presidential Chair and Director of the Institute for Global and Online Education in the College of Education, University of Oregon, where he was also a Professor in the Department of Educational Measurement, Policy, and Leadership. His works focus on the implications of globalization and technology on education. He has published over 100 articles and 30 books, including Counting What Counts: Reframing Education Outcomes(2016), Never Send a Human to Do a Machine’s Job: Correcting Top 5 Ed Tech Mistakes (2015), Who’s Afraid of the Big Bad Dragon: Why China has the Best (and Worst) Education System in the World (2014), Catching Up or Leading the Way: American Education in the Age of Globalization (2009)and World Class Learners: Educating Creative and Entrepreneurial Students (2012). He is a recipient of the Early Career Award from the American Educational Research Association. He is an elected fellow of the International Academy for Education. Check out his website and follow him on Twitter @YougZhaoUO.
Share this:
Share this page via Email Share this page via Stumble Upon Share this page via Digg this Share this page via Facebook Share this page via Twitter Share this page via Google Plus

Designing Your Life: How to Build a Well-Lived Life by Bill Burnett & Dave Evans

Tuesday, January 17th, 2017
Designing Life

Designing Your Life: How to Build a Well-Lived Life by Bill Burnett & Dave Evans offers time-tested advice for becoming the best version of yourself possible. The advice here can help even if you are already fairly happy with your life. Their website also contains useful resources and supplements to the book.

Bill Burnett & Dave Evans

  • Bill is the executive director of the Stanford Design Program and co-founder of the Life Design Lab. He is also a former leader of Apple’s PowerBook product line and CEO of a design consultancy. Dave is co-founder of the Life Design Lab, a lecturer in the Stanford Design Program, a management consultant, and formerly a co-founder of Electronic Arts.

Introduction

  • Since only 27% of college grads end up in a career related to their jobs, it’s clear that most end up designing their careers and all need to design their non-career life. While this book is for all of us, it’s the two-thirds of workers unhappy with their jobs and the 15% who hate their work that need it the most. Life is full of problems, and solving them is what design is all about. A well-designed life is constantly creative, productive, changing, evolving, and there is always the possibility of surprise. Life then is about designing something that has never existed before. Keep in mind that passion is something you develop after you try something and get good at it. A key point is to never measure yourself against anyone. The five necessary mindsets covered are 1. Be Curious 2. Try Stuff 3. Reframe Problems 4. Know it’s a process and 5. Ask for help.

1. Start Where You Are

  • You need to know where you are and what design problems you are trying to solve. In design thinking, the authors put as much emphasis on problem finding as problem solving. Deciding which problems to work on may be the most important decisions you make. The authors define a class of problems known as gravity problems. These are problems like trying to overcome gravity in that they are not actionable and therefore can’t be solved. The key is to not get stuck on something you have no chance of succeeding at.
  • At the heart of this chapter is an activity that lets you take stock of your current status. You are asked to rate from 0 to 100 how you feel about the criteria of 1) Your Health, 2) Your Work, 3) Your Play, and 4) Your Love. As far as love is concerned you should consider all the different types of love you experience, not just love from a spouse or significant other. When you complete this task you will have a framework and some data about yourself. Nex,t you are asked to answer these questions. 1) Write a few sentences about how it’s going in each area. 2) Ask yourself if there’s a design problem you’d like to tackle in any area. 3) Ask if your problem(s) is a gravity problem.
Share this:
Share this page via Email Share this page via Stumble Upon Share this page via Digg this Share this page via Facebook Share this page via Twitter Share this page via Google Plus

Bull Spotting: Finding Facts in the Age of Misinformation by Loren Collins

Friday, January 6th, 2017

Bullspotting

Bull Spotting: Finding Facts in the Age of Misinformation by Loren Collins will help you spot and avoid lies in a world with more accessible truth and lies than ever. In the age of fake news you can learn how to use the tools of critical thinking to identify the common features and trends of misinformation campaigns. Loren will help you tell the difference between real conspiracies and conspiracy theories, real science from pseudoscience, and history from fantasy.

Loren Collins

  • Loren is and attorney and firm associate with the Law Office of W. Bryant Greene, III, P. C. He is the creator of Barackryphal, a website that debunks the fallacies propounded by birthers regarding the birth and citizenship of President Obama. He has written for The Atlanta Journal-Constitution on the topics of misinformation and critical thinking.

1. Baloney Detection

  • Operating in the world efficiently depends on one’s ability to identify crap, also known as misinformation. Today we are constantly bombarded with information, which makes crap detection more import than ever. We tend to rely on common sense, but recall that there was a time when common sense told our ancestors that the world was flat. It can be helpful, but we need to look to science to uncover the truth.
  • Most of us are not conditioned to distinguish between good and bad sources. We favor information from sources we like and visa versa. We accept information that supports our beliefs, and doubt information that doesn’t. This is know as confirmation bias. Other biases include having our thinking impacted by how something is framed, and putting more weight on recent information.
  • People evolved to spot patterns even when they don’t exist and to create stories, myths, to explain the patterns. The ancient Greeks, for example, created different Gods to explain how the world worked.
  • A common feature of creative misinformation is the reliance of anomalies. The problem with this approach is that it doesn’t produce a cohesive alternative theory. The idea is that if you can undermine one detail of the consensus view you have disproved it. If you see this in action, it tends to be a good means of spotting misinformation. Occam’s razor tells us that the explanation that makes the fewest assumptions is most likely to be the correct one.

2. Denialism

  • Denialism concerns the rejection of truth accepted by experts. In some cases popular opinion denies scientific facts. For example, a 2010 poll showed that 40% of Americans believe humankind was created in our present form less than ten thousand years ago. The primary tactic is to look for anomalies that can poke holes in established theories. Deniers do not advance a cohesive alternative theory that can be tested.
  • When confronted with evidence, deniers will often say it is forged or fake. When evidence can’t be denied they may say that it means something else like the Nazi gas chambers were not used for mass killings. Fake experts are also associated with deniers. While they may have college degrees, the degrees are usually in unrelated fields. Subjective experiences and anecdotes are often treated as solid evidence.
Share this:
Share this page via Email Share this page via Stumble Upon Share this page via Digg this Share this page via Facebook Share this page via Twitter Share this page via Google Plus

Creating Innovators: The Making of Young People Who Will Change the World – by Tony Wagner

Monday, December 5th, 2016
Creating Inovators

Creating Innovators: The Making of Young People Who Will Change the World by Tony Wagner (© 2012, Scribner: New York, NY) explores what parents, teachers, and employers must do to develop the capacities of young people to become innovators. Tony profiles innovators to identify patterns in their childhood that made them what they are. He shows how to apply his findings to education and tells parents how to compensate for poor schools. Keys include collaboration, interdisciplinary problem-solving, and intrinsic motivation. Sixty original videos are included that you can access via a smartphone. Go to Creating Innovators for a trailer.

A Primer on Innovation

  • Innovation is about the process by which new things take place. It involves using novel and creative ways to create value via new products, services, business models, or processes. It involves valuable original ideas or insights that you somehow implement. It’s creative problem solving applied to the real world. Incremental innovation significantly improves products, processes, or services. Disruptive innovations create a new or fundamentally different product or service that disrupts markets and displaces dominant technologies.
  • Innovations can be technical like Apple’s iPod, iPhone, and iPad. They can also be social like the nonviolent strategies of Gandhi and M. L. King.

Skills of Innovators/Nature of Creativity

  • Tony offers the following as the main skills needed: 1) critical thinking and problem solving 2) collaboration across networks and leading by influence 3) agility and adaptability 4) initiative and entrepreneurship 5) accessing and analyzing information 6) effective oral and written communication 7) curiosity and imagination. It is also necessary to imagine the world from multiple perspectives, see all aspects of a problem, be optimistic, experiment to explore problems with a bias towards action, work with others as the day of the lone genius seems to be over. For places like Google and Apple, intellectual curiosity is more important than smarts. They also want people who will take control of a situation rather than waiting to be lead.

What Is Needed

  • Creativity is a habit and like any habit, it can be either encouraged or discouraged. Teachers that value the right answer more than provocative questions tend to drum the curiosity out of students early on. Creativity can be encouraged or discouraged.
  • Tony cites work of Teresa Amibile’s who says that creativity or innovation has three components. They are expertise, creative thinking skills, and motivation. She believes that motivation is the most important and that intrinsic motivation has more impact than extrinsic motivation. Tony adds that childhood play should lead to adolescent passion and adult purpose. They are the three interrelated elements of intrinsic motivation. He notes that a disproportionate number of innovative people attended Montessori schools where play is an important part of the curriculum.

What Is Needed

  • Knowing how to find those things you are interested in and that motivate you is way more important than specific things you study. This implies that you should put a buffet of opportunities in front of children and let them engage in unstructured play. If a child finds an interest, it should be encouraged.
  • Tony tells of a course at Stanford where students work in teams to solve open-ended problems. Most high school and college courses that feature individual competition, specific content, and extrinsic incentives like grades and GPA. What is needed are courses that feature teamwork, multidisciplinary approaches, and the intrinsic incentives of exploration, empowerment, and play.
Share this:
Share this page via Email Share this page via Stumble Upon Share this page via Digg this Share this page via Facebook Share this page via Twitter Share this page via Google Plus

Teaching with Poverty in Mind: What Being Poor Does to Kids’ Brains and What Schools Can Do About It by Eric Jensen

Sunday, November 13th, 2016

Teaching with Poverty in Mind: What Being Poor Does to Kids’ Brains and What Schools Can Do About It by Eric Jensen explains how the stresses encountered by poor students can impact their achievement in school and what schools can do about it. All schools should get some copies into their teachers’ hands.

Poverty

Introduction

  • Eric’s Three Claims.
  • 1. Chronic exposure to poverty causes the brain to physically change in a detrimental manner.
  • 2. Because the brain is designed to adapt from experience, it can also change for the better. In other words, poor children can experience emotional, social, and academic success.
  • 3. Although many factors affect academic success, certain key ones are especially effective in turning around students raised in poverty.
  • Eric points out that many poor students have not succeeded, and he claims that its due less to parents than to certain school-site variables that he thinks may surprise you. A goal of this book is to provide a better understanding of what poverty is and how it affects students. He goes on to explain what drives change within schools and inside a student’s brain. To help you make changes in your school and classroom, Eric draws on successful schools that serve poor children.
Share this:
Share this page via Email Share this page via Stumble Upon Share this page via Digg this Share this page via Facebook Share this page via Twitter Share this page via Google Plus